Wednesday 9 May 2012

Modes

This post is just a quick rundown of the various modes in RGB AMP, how they work and what differences exist between the demo and the full game. So without further ado:


Story mode is broken into nine levels. Each level is named after the specific objective it revolves around. Objectives range from target scores and combos, to clearing the screen to blocks within a time limit to simply surviving a rapidly spawning sea of Blocks.

Over the three difficulty settings the requirements for completing a level and the level variables change considerably, essentially giving 27 levels total. On Expert difficulty for example, the speed blocks scroll across the scrollbar is significantly increased and the combo timer itself is shorter making combos much harder to sustain. Block creation and strategic elimination of Blocks are key to passing the levels on Expert.

Once complete you'll get to treated to further exposition on the plight of the oppressed nations of the Galaxy versus the Block Empire. The higher the difficulty the more of the story you get.

Story Mode is also an excellent training ground for setting high scores in the three other modes.

In the demo you get access to the first three levels across the three difficulty settings. So sorta like nine levels.



This is the primary high score mode in the game. There's no time limit so you can play as long as you can survive. Infinite Mode starts off quite relaxed, with slow Block spawn and scroll rates but gradually builds into a fast paced fight for survival.

Key to setting a high score and achieving the A* ranking in this mode is making sure to score long combos early on. It's much harder to keep a combo going as Infinite Mode progresses, so putting in big scores early is crucial.

The truly skilled might even reach the fabled 999 second mark.

In the demo you have access to a shortened version of Infinite Mode, which finishes if you survive for 200 seconds. The pace has been tweaked to make the demo version a little more challenging and fun over the shortened time period.



Survival Mode is exactly that, survival. Your only objective is to last as long as possible against an extremely fast block spawn rate. Forget combos, destroying Blocks as quickly as possible should be the only thing on the menu.

You start with a screen void of Blocks, but this soon changes. Strategically, efficiently wiping out Blocks early on is the main predictor of the length of the subsequent run. If you get overrun early on in the proceedings it's extremely difficult to recover.

Survival Mode is not available in the demo.



The simplest mode, but probably the most addictive one. You start with a grid of 120 Blocks, neatly arranged in 8 columns with 15 Blocks each. There is no Block spawn here and your objective is to wipe out all 120 Blocks in as short a time as possible.

In order to do this in an efficient manner you need to learn to read multiple Blocks at once so that you can release the corresponding sequence of fireballs as quickly as possible.

The starting Blocks themselves are randomly generated each run, so memorisation is not an option. Can you hit the 50 second mark?

Speed Mode is not available on the demo.


So there you have the modes and the differences between the demo and the full version. Along with a smattering of strategic advice. And don't forget, there's the super difficult mystery bonus mode for anyone who manages to get all 33 A* Grades in the full version.

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