Tuesday 8 May 2012

Red Green Blue A.M.P.

What is it? What do you do? What the hell does A.M.P. stand for?!? 

These are all valid questions. So to begin, I'll share a dream with you. A dream I'm sure many others have had many times before, but now it's finally a reality. The specific dream was to cross a space shooter with some sort of block puzzler and throw in a smattering of elements from plastic guitar based music games (Disclaimer: there is no music).

Yes, I know what you're thinking, how has it taken someone so long to come up with such an obvious combination? Well think no more my friend because Red Green Blue A.M.P. will fulfill your cravings for such a game.



How it plays:

The game is set in the near future, when the Galaxy is under the control of the oppressive Block Empire. You control the lone ship with the power to destroy the Blocks.

Tap the screen to move your ship around. Just don't crash into those nasty Blocks or it's game over. Also don't let them overrun the screen or it's also game over. Double the peril!

You can destroy Blocks by shooting fireballs of a matching colour at them (the ship uses advanced technology to allow fireballs to exist in a vacuum. Why? Because space fireballs are awesome!).

But wait!!!...there's more. Should you hit a Block with a fireball of a different colour (a red Block with a blue fireball, for example) the Block will not be destroyed. In fact not only that, a new block will be spawned on top of the old Block. Shooting a fireball and not hitting anything will have the same Block spawning effect at the top of the screen. This means more Blocks and increased DANGER!!! But is this increased DANGER a bad thing?

Maybe not. In order to defeat the Block Empire it's crucial that you complete certain objectives. The objectives change depending on the level or mode, but often involve target scores or combos. How does that make any sense you ask? Well completing the objectives has an extremely demoralising effect on the Blocks and is thus crucial in the war effort. Often to meet these score and combo targets (especially on higher difficulties) you'll need more Blocks to destroy than are initially available on the screen. You can add Blocks by shooting non-matching fireballs on purpose. Just be warned doing this will not only lead to increased DANGER, but will also break any current combo you might have.

What's all this Combo nonsense?


In the world of completing objectives and demoralising the Block Empire, the combo is king. For every Block you break your combo grows. But it's easy to break your combo. The following things will break your hard earned combo:

- Hitting a Block with the wrong coloured fireball
- Taking too long between breaking Blocks
- Letting a scrolling Block pass off the lefthand edge of the screen (more on this in a minute)

Why are Combos so Awesome?

Well aside from highlighting your own ability as a Block Breaking Badass, they come with a nice little score bonus. Normally for every Block you break you receive 50 Block Demoralisation Points (BDPs). As your combo grows so too does your score multiplier:

Combo of 1-5 Blocks = Multiplier X1 = 50 BDP per Block
Combo of 6-10 Blocks = Multiplier X2 = 100 BDP per Block
Combo of 11-15 Blocks = Multiplier X4 = 200 BDP per Block
Combo of 16+ Blocks = Multiplier X8 = 400 BDP per Block

So when you're rockin' a multiplier of X8 you want to try your best to not screw up. No pressure.




Scrolling Blocks you said?

Located on the bottom of your screen is the scrollbar. On the scrollbar Blocks scroll from right to left. These  Blocks have been deemed by the ships computer as being critical to the demolarising the opposing forces of the Block Empire. If one of them passes the lefthand edge of the screen without being removed then any combo that you might have will be broken.

So how do you remove them? Simple, to remove the leftmost Block off the scrollbar just destroy a Block of the corresponding colour using your fireballs. You must remove Blocks off the scrollbar in order, with the leftmost Block taking priority. But REMEMBER!!! and this is important and (that's why I capitalised and exclaimed remember) you don't have to only stick to removing the Blocks on the scrollbar, break as many other Blocks as you like (in fact that's crucial to keeping your combo timer going and getting high scores), just remove the scrolling Blocks before they get off the screen.

What if I'm a Super Duper Gamer looking for a Challenge?

That's why there are three difficulty settings Easy - Medium - Expert
The game is simple enough on Easy, but Expert will require you to have lightning fast fingers and a good head for strategic Block breaking if you want to beat it. Additionally, beating the Story Mode on higher difficulty levels expands the story told in the ending sequence.

If that's not enough, for every level and mode (on all three difficulty settings), there's an A* rating. These are awarded if you go above and beyond the call of duty when it comes to breaking Blocks and demoralising the Block Empire by achieving extremely good scores.

Finally, for the masochists out there, a final unlockable mode exists for collecting all 33 A* ratings. This mode is something beyond hard. Beyond Red Green Blue And Mysterious Purple. That's all I'll say on the matter.

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